Nobody lives here: The nearly 5 million Census Blocks with zero population

A Block is the smallest area unit used by the U.S. Census Bureau for tabulating statistics. As of the 2010 census, the United States consists of 11,078,300 Census Blocks. Of them, 4,871,270 blocks totaling 4.61 million square kilometers were reported to have no population living inside them. Despite having a population of more than 310 million people, 47 percent of the USA remains unoccupied.

Green shading indicates unoccupied Census Blocks. A single inhabitant is enough to omit a block from shading.

In 100 years all the poor people will be in the desert.


Johan Vinet

Pixel Artist & Animator

Location: In progress
Networks: twitter // linkedin
Available for work: Yes, sometimes

Short Bio: I learned pixel art on an Atari 1040STF with 16 colors. Somebody told me they added a few ones since.
Skills: Attention to detail / Honest / Often over-delivering / Sometimes I play and compose music too.
Software: Photoshop / Illustrator / Flash / InDesign…
Previous Projects / Clients: 
• Adventure Time: Explore the Dungeon Because I DON’T KNOW! // Animation (by Wayforward)
• Halfway // Characters & Animation (by Robotality)
• Extreme Exorcism // Art & Animation (by Golden Ruby Games)
• Demons VS Fairyland iOS // Characters & Animation (by Storm Alligator)
• Hyper Light Drifter // Contribution (by HeartMachine)
• *not yet announced game* // Characters & animation (by Matthias Andre)
• *not yet announced game* // Animation (by NGDEVTeam)
• *not yet announced game* // Characters & Animation (by iSquared Games)

What others are saying:

“Working with Johan on Halfway has been a crazy positive experience. He’s an amazingly talented pixel artist and animator. If you need any convincing, just have a look at the animations he did for Halfway. His animations and character design really brought the world of Halfway to life. Quite honestly, you’d be mad not getting him on board for your projects. I can’t wait to work with him on future projects.” (Simon / Robotality)


Reblogging because Johan’s work is comforting to look at.